After the current Horizon 2: Forbidden West gameplay reveal, numerous questions got here up. Sport Informer interviewed Guerilla Video games employees Mathijs de Jonge, sport director, and Benjamin McCaw, narrative director, to debate the Horizon 2: Forbidden West PS4 and PS5 comparability, Aloy’s new talents, the multi-platform sport’s launch window, and extra.
To cite de Jonge concerning the Horizon 2 PS4 & PS5 model variations:
“Quite a lot of the event has taken place on the PlayStation 4, and numerous playtesting has been performed on PlayStation 4. So we’re guaranteeing that homeowners of that console have an amazing expertise and the sport will look incredible on that console.
For the PlayStation 5 we are able to go a lot additional, after all.
- Visually we are able to add much more element. The lighting on Aloy on PlayStation 5 has way more definition. We use a particular cinematic lighting rig, that on the PlayStation 4 is barely utilized in cutscenes, as a result of the sport will not be operating and now we have extra processing energy in these scenes. However with the PlayStation 5 now we have loads of processing energy, so we are able to have that lighting rig all the time obtainable, so she all the time seems to be nice with that lighting setup travelling together with her wherever.
- Graphically, the rendering method for the underwater scenes is particular for the PlayStation 5, it has further particulars and further techniques, just like the wave method is best on that system.”
- Horizon 2: Forbidden West contains a 60 FPS Efficiency Mode on PS5*. This may occasionally imply the Graphics Mode on PS4 solely permits 30 FPS at a 4K decision with ray tracing enabled (4K output will after all even be obtainable on PS5, specs not but confirmed).
Watch the total interview concerning the Horizon 2: Forbidden West model comparability right here:
*Extra particulars under…
Credit score: Sport Informer